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Map
Your maps
Maps you make in the editor show up here.
Rules
Advanced rules
Setup
How the game starts.
Distribution How territories are handed out at the start: dealt at random, picked one at a time in turn order, or chosen freely.
Starting armies Armies each player starts with. 'auto' uses a table by player count: 40 for two players, then 5 fewer per extra player, never below 15 and never fewer than the territories a player is dealt.
Placement How starting armies are placed after one on each territory: at random, by each player on their own territories, or one army at a time in turn order.
Neutrals: count Number of neutral seats.
Neutrals: armies each Armies on each territory a neutral seat is dealt.
Reinforcements
Armies received at the start of a turn.
Divisor Territories held per army received at the start of a turn (rounded down).
Minimum Fewest armies received at the start of a turn, before bonus groups.
Cards
Earning and trading cards.
Wilds Wild cards in the deck, on top of one card per territory. A wild stands in for any symbol.
Earn on capture Cards earned for capturing at least one territory in a turn.
Territory bonus Extra armies placed on a territory you hold when a traded card shows it.
Max hand A seat holding more cards than this must trade before doing anything else.
Visibility What other players see of a hand: nothing, how many cards it holds, or the cards themselves. 'countOnly' is the default in every preset (decision D18).
Combat
Dice and battles.
Attacker max dice Most dice the attacker may roll in one battle.
Defender max dice Most dice the defender may roll in one battle.
Dice sides Number of sides on each die.
Ties Who wins when the highest dice are equal.
Min armies to attack Armies a territory needs before it can attack. One always stays behind.
Occupy How many armies move into a captured territory: the fewest allowed, a number the attacker chooses, or all but one.
Fortifying
Moving armies at the end of a turn.
Mode Where armies may move at the end of a turn: nowhere, to a neighbouring territory, along a chain of your own territories, or to any of your territories.
Moves Fortify moves allowed per turn.
Max armies Most armies one fortify move may carry. No limit when missing.
Turns
Turn order and deadlines.
Turn cap Turns after which the game stops as a draw. No limit when missing.
Fog of war
Fog of war.
Fog What a player can see: the whole map, their own territories and their neighbours, or only their own territories.
Winning
How the game is won.
Condition How the game is won: last player standing, holding a share of the map, holding every capital, or holding bonus groups.
Teams
Team play. Everyone plays alone when missing.
Assists
Help shown to players during the game.
Where
Play against bots, or take turns with people on this device.
Players· 4
- Player 1
- Bot · Aggressive · Normal
Attacks at long odds, chases cards and the leader, and leaves its borders thin.
- Bot · Balanced · Normal
Builds towards bonus regions, attacks when the odds are good and keeps its borders covered.
- Bot · Passive · Normal
Digs in behind strong borders and only attacks when it is almost sure to win.